The best thing about Konami's Silent Hill series is the storyline, so I'll be careful to not give too much away. Although this new camera angle can be tricky to master at first, it soon becomes easy enough to make Henry walk, sidestep, and examine his way through the room. The game kicks off in a new-to-the-series first-person perspective and sees Henry stumbling around his pad in a state of confusion. Things are certainly not right for old Henry. The walls of his apartment are slowly decaying, and no matter how hard he tries he can't seem to leave his abode and venture out into the hallway. As if that wasn't bad enough, Henry finds his waking reality to be more than a little weird. Everything was fine up until five days ago when Henry started to experience horrific nightmares from which he'd wake with thunderous headaches. In Team Silent's latest effort, the player assumes the role of Henry Townshend - a regular Joe who moved into room 302 of the South Ashfield Heights apartment complex two years ago.
#Silent hill 4 Pc#
While the PC version has a few issues not apparent in the console titles, once you get over them this is still the same great game. Like all good horror games, Silent Hill 4: The Room does a brilliant job of making you feel bad about a number of things your actions in the game, your relationships with key characters, and your eagerness to batter hellspawn to death using gold clubs.
That's not a slam against the game, but rather a comment to my broken spirit, bloodshot eyes, and heightened anxiety levels. I've just finished playing through the final release of Konami's fourth survival-horror title and boy am I glad it's over. Like its predecessors, however, The Room was designed to present a truly disturbing atmosphere, using subtle inconsistencies and a slowly building tension, instead of just sudden shocks and cheap scares, to chill its players to the bone. He'll also face a number of puzzles, intended to challenge even veterans of the earlier Silent Hill adventures. Passing through these supernatural portals transports Henry to strange, dangerous places, where players guide him from a third-person perspective to accommodate the more action-oriented challenges he'll face. Is he just going stir-crazy, or are these weird gaps really his only hope of escape? After days alone, confined, Henry starts to notice strange holes - apparent breeches in time and space - that have begun to appear in his bathroom.
Instead, they will find themselves completely trapped in Henry's small apartment. Players take the first-person role of an unfortunate man named Henry Townsend, but unlike earlier games in the survival-horror series, they will not explore a strange rural area or deserted small town. Silent Hill 4: The Room tells a story as surreal as it is disturbing.